Module 2 Activity Research

Weekly Activity Template

Evan Saisenesouk

Partnered with Olivia Ho


Project 2


Module 2

The created prototypes are steps in the process of the overall term project my group partner Olivia, and I have set out to complete. Research and testing was conducted over the course of several weeks to fine tune, adjust, and iterate ideas for our proposed creation being an interactive, health concious, meal to go vending machine kiosk. This idea was spawned out of research conducted in Project 1 regarding Consumer Tech and Food trends covered on WGSN. For this project, we used cardboard low-fidelity prototypes and digital wireframes to test the functionality and viability of key aspects of our design to communicate to others through testing (with some Wizard of Oz roleplaying to clarify how things would function in a high fidelity prototype).


Activity 1: Cardboard Prototyping

First test, servo rotates to specific positions in 90 degree increments. Since the first servo was only limited to 180 degree rotation, it was swapped out for a mini servo with full 360 rotation. After creating a mini prototype, I attempted to use the degree codes taught in a tutorial to increase the speed and change it to rotate clockwise to dispel products outwards, but it did not work. Then, after switching to a different mini servo it worked perfectly, spinning to the entered speed and direction code. Testing it now with a product prototype, simulating how it would work inside the vending machine.

Activity 2: Wireframe Prototyping

First low-fidelity wireframe, the screen of the tablet acts as a window inside with product descriptions and icons displayed on top. Another composition is explored with less items and a more sensible tap to pay location. Mid-Fidelity prototype with colour, background is placeholder for the actual inside of the machine that would be displayed by the tablet camera. Smaller format is tested with more information on each product for our health conscious audience. Info button would lead to a information pop up overlay. Check out Screen. Totals all items added before user goes to pay.


Additional Research or Workshops

Cardboard Phone Holder Workshop 1 Cardboard Phone Holder Workshop 2 Cardboard Phone Holder Workshop 3 Moodboard 1 Moodboard 2

Project 2

Project 2 Prototype

For the final low fidelity cardboard prototype I measured and created a rough representation of how the vending machine would function using the Wizard of Oz testing method. I operated the machine from the back while our friend Lucy pretended to use the machine. This helped gain a sense of scale and contextualized our idea from paper to real life which was very useful in understanding the steps needed to build the real thing.

Carboard Prototype Front-View Carboard Prototype Side-View Carboard Prototype Back-View Carboard Prototype Inside-View

Testing

We had our friends test the interface as well on Olivia’s laptop to gain feedback on the layout, flow, and design.

Group 1 Feedback:
(UI) info icon - need to be more visible, white is hard to notice New sticker - red is more obvious and you automatically look at it
(Physical) flap to grab snack - annoying, use curtain/scrap fabric would get dirty hands get stuck, clear sliding door as alternative, more sanitary sliding from slide/up and down handle to open and close windows on side to let light in and show mechanism.

Group 2 Feedback:
(UI) - keep colored for gluten-free/vegan icons etc. separate nav? for different categories make it more health conscious like, can’t really tell what the goal for the vending machine is.
(Physical) - backdrop of nature scenery, actual window like windows on side, make vending machine like little house grandma mascot - home cooked meals cooking mama inspo, cutesy mascot, sliding door is like door to “house”

After receiving feedback I made a quick updated rough draft of our concept, now integrating feedback for how the door should function as well as using the suggestion from Lucy to have it be like a house to add more emotional attachment to the machine with the angle of it being “meals from home” which me and Olivia really enjoyed. This concept also envisions how the Arduino and wiring will roughly be organized, with a panel behind the products and holes cut out to feed the wire through to the motor shield / arduino (which has its own case to sit in). There is also a panel on the back for easy access to the circuit and products. There also will be windows on the side for people to peek through, following the cutesy cottegecore-esque aesthetic.

After receiving feedback I made a quick updated rough draft of our concept, now integrating feedback for how the door should function as well as using the suggestion from Lucy to have it be like a house to add more emotional attachment to the machine with the angle of it being “meals from home” which me and Olivia really enjoyed. This concept also envisions how the Arduino and wiring will roughly be organized, with a panel behind the products and holes cut out to feed the wire through to the motor shield / arduino (which has its own case to sit in). There is also a panel on the back for easy access to the circuit and products. There also will be windows on the side for people to peek through, following the cutesy cottegecore-esque aesthetic.

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